![]() ![]() I'm sure there are more factors as to why it's not that simple, but I'm sure you get the idea. So, yes, they have the resources but it's not unlimited and time will always be a problem. It will be hard for them to go back to the way it was before, also at the same time incremental graphical improvements will be even harder due to diminishing returns. If it turns out they make equal or less money than they did before, then it was't much of a success, just a lateral move with a big drawback. Suppose it sells well, but will it make money and more than doing what already works(lower cost handheld development)? Selling a lot won't really mean much, if you have to sell more just to break even. ![]() Will it really sell? You are also expecting people to pay more to play the game on a console that people don’t really want ($300 + $60 vs <$130-200 + $40). ![]() Remember it takes years to make games, by that time WiiU is either getting replaced or is already replaced. Pokemon games have complete worlds that rivals GTA, so expect AAA-game like budgets and development time. Things don’t come for free and risk aren’t always rewarded or rewarded enough to make it worth it.īut okay, lets say you improve the graphics to WiiU level, but you also increase cost by a lot. Last gen and this gen, studios went under and publishers lost money because of that. It’s not always smart to pour in large amount of resources on projects. The gameplay revolves around a 3D turn-based battling system using the 151 Pokmon from the Game Boy games Pokmon Red, Pokmon Blue, and Pokmon Yellow. Because they run a business, this is something often ignored by fan. ![]()
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